
I don't have access to DUEL's source code, so I don't know every detail about DUEL's stagger engine. The pexd files also reveal the use of the staggerstop animation event with a utility.wait function at some point, so presumably the duration of the stagger animation varies depending on certain circumstances, which is a nice touch. I'm bringing this up because it's possible reuse the NPC_Bumped animations to make the player look like he's staggering forward or to the side. This both looks odd, and can be rather frustrating when you want to run away from an enemy, only to stumble backwards towards him when you get hit. So if someone hits you in the back, you stagger backwards a few steps. But RNG is fairly common in games so you may fine with RNG as a feature.ĭuel utilizes the same stagger animation regardless of which direction you are hit from. I personally dislike RNG, especially when it comes to combat mechanics. A quick scan of DUEL's pexd files indicates that there is in fact use of random number generation in his code. There's some clear signs that the author of DUEL didn't quite fully understand the mechanics of damage reduction from blocking in spite of the fact that this information is readily available on the UESP however.īlocking with a weapon is more effective than in Vanilla.īlocking is much less effective at low stamina.Īssuming DUEL's operates based on RNG. Until then, you will find blocking to be extremely effective, and somewhat OP.
#MAGIC DUELS MODS FULL#
I can only speculate why the author of DUEL ever wanted to make the Shield Wall perk let players stagger enemies, but that seems to have been the intention at some point.ĭUEL's blocking mechanics don't take full effect until you get the Shield Wall Perk. Something like that, I haven't done too much testing, I just know to avoid using it because it's a fairly useless entry point.
#MAGIC DUELS MODS MOD#
If you look at the red B in the second image, you'll see that DUEL's Shield wall perks also add Mod Target Stagger entry points. This entry point doesn't actually do anything when used in the way shown in the image though, so it's basically a dirty edit that potentially makes the game perform an extra calculation each time you attack an enemy.įor whatever reason the Mod Target Stagger entry point only seems to do anything when you're setting it to 1 or 0. Mod Target Stagger Entry Point in the Shield Wall Perks. This makes the Shield Wall perk a nerf, as all it does is reduce the amount of damage you block at low stamina. So the buffs provided by shield wall at high stamina have no use since they can't push you over the 85% cap. Remember, without shield wall, you will essentially always block the max amount of 85% when using a shield. This scaling won't occur at all if you don't have any points invested into Shield Wall.īlocking is actually more effective without shield wall. Shield Wall Perks now causes the amount of damage blocked to scale with stamina. Simple testing in game shows that fBlockMax has no effect on how much damage you take while blocking. Meaning there's no incentive to level up block or get better shields except for the armor rating and to unlock perks.ĭUEL increases fBlockMax increased from 70% to 100% This sounds okay on paper but there's one issue.īlock damage reduction is capped at 85%, so any shield at the lowest block level will give the player the maximum possible block damage reduction. These changes include granting the Spellcaster a 50% Spellcaster XP Boost when summoned, and also the ability to send their owners gifts every so often that the Spellcaster Sim could then use in potion making.Base Shield Block Damage Reduction increased from 45% to 80%īase Weapon Block Damage Reduction increased from 30% to 65% There is also another Familiar based mod found here that adds some new tweaks to your magical buddies to make them more beneficial to have around. The modder for this one says more interactions are set to come in the future as well.

Their little blurbs will come up as text boxes in the top right-hand corner of the game. Now you can request magic tips from your little buddies, or converse with them about magic in general. This mod adds some new interactions so your Familiar can chat with you in some cute new ways. Your Sim’s Familiars are cool to look at, and compete a couple tasks for you, but lack much character and feel more like props then actual animals.

A Familiar is a small animal that comes in 11 different variations including Fairy, Bunnerfly, Dragon, Phoenix, Veild, and more.
